For my daydream animation, I based it off of a story that I’ve had cooking in the back of my mind called “Murderer’s Heart.” The premise is that the main character gets into a car accident, needs an emergency heart transplant, but the only heart donor available was a murderer. After going through the heart transplant, the main character is stuck in their subconscious where they meet the murderer, and the two battle for control over the body. When the main character wakes up, the audience gets to see who won the battle. My final project didn’t really change at all from my original idea; I knew what story I wanted to tell, and I committed to it. From when I was first planning, I did change how I wanted to depict the animated characters because at first I wanted to make the murderer look demonic, but then I thought that it would be better to distinguish the characters by color rather than any extra features. It certainly made animation easier for me and allowed me to maintain a consistent aestheic.
I wanted to communicate a clear, cinematic narrative and I believe it was very successful. Unlike the randomness that dreams can have, I wanted to convey a story that was easy to follow and comes across as slightly creepy at times (such as through the ending and the menacing character of Victor Cromwell). What I would do differently next time is add more sounds; I already have a sufficient amount of sounds, but I think it would have been more cinematic if there was some kind of background battle music.
Overall, I learned a lot while making this project, mainly that animation is extremely time-consuming. I specifically learned how to use Animate, as well as a wacum tablet for drawing frame by frame animation. I also gained some valuable knowledge of how to put videos together using Premire.
As a whole, I am proud of the outcome. All the hours spent animating were worth it.
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